Questing Quest 3: Little War

primitiveculture

This month we talk about the missions system, and how it relates to the rest of the game.  Missions are “entry points” for the player into the needs of the simulated towns people, and every role a player might take has missions associated with them.  However, since last month was focused on the non-combat roles, this month, we want to talk about the combat roles, as well, and how they relate to missions.

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Meet the Team: Daniel

Let’s meet Daniel, our Programmer.

dan1

Q&A

 What is your role and what aspect of the game are you working on?

Whipping boy

Currently tending to Physics, Audio engine and tools, Octree, and RayCasting.

Did...

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Questing Quest 2: Mission Stage Directions

primitiveculture

This time, we go more in depth about how missions are formed in the game world.  Missions are generated based upon the needs of the various factions (such as towns, nations, businesses, and families) found throughout the universe.

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Meet the Team: James

Let’s meet James, our Programmer and Writer.

Q & A

What is your role and what aspect of the game are you working on?

The team is small enough that I tend to have a “whatever needs doing that I can do” role.

I program, obviously, but I’ve also been writing some of the recent news posts.  Those “blueprints” that are pretty clearly “15 minutes in Paint” in the articles were my work… With apologies to your aesthetic sensibilities.

Did...

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April “State Of The Game” Address

We’ve been hard at work to get the first build out.  There has been some snags that we are currently working through to get the build out in a reasonable time frame, but we are confident we will be working through them during April.  This month’s update will focus on the progress made and showcase where we are with the game, the launcher, and Imaginator.

First Build

These are the current features aimed for the first build:

One face of the planet generating (very large area to explore).

Dirt, grass, sand, generic rock, and water blocks properly loading in.

Trees with log, branch, and leaves block properly loading in.

All blocks come in 4 sizes (full, 3/4, 1/2, and 1/4) for a smoother travel experience.

All blocks can be dug out and placed to build simple constructs.

All blocks can be ...

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Questing Quest 1: Step Into My Lair

primitiveculture

Last month, we talked about player roles, and focused upon why players would want to play all the various roles that weren’t combat-oriented in nature.  This month, we are going to go back and talk about combat roles and missions (combat or non-combat) in general.

First, we want you to meet the meat… by which we mean fluffy little creatures, and hostile ravenous beasts you will encounter in the game.

Like cultures, creatures are potentially quite heavily randomized/procedurally generated, so that creatures on a different planet (in a different savegame) are unique.  Unlike cultures, creatures usually make their homes in lairs, rather than villages.

 

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Meet the Team: Andrew

Let’s meet Andrew, our Programmer.

Drewatar

Q & A

What is your role and what aspect of the game are you working on?

At this point, I have largely investigated various technologies for implementation in our system and provided technical input and troubleshooting.

My official role will be working on the npc and cultural interactions, both between the system and the player, and between the culture and npcs themselves.

Did any ...

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Cultures Coexisting 7: Different Player Roles

Cultures

Since we’ve talked about potential non-combat player roles in several articles this month, we wanted to close out the month by discussing the impact multiplayer will be able to have on different player roles.  Although we hope to eventually have a global persistent server eventually, we are focusing on trying to deliver both a single-player and a private server small multiplayer game.

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Cultures Coexisting 6: Mayor May Not

The Primitive Culture in Imagine Nations

Besides being some sort of adventurer/warrior, a perennially popular role games put you in is some sort of mayor, president, dictator-for-life, or other authoritarian role.  With the broad scope and culture-focus of Imagine Nations, wanting to be the governmental leader of a village or even a full nation is a natural desire for many players.

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Meet the Team: George

Let’s meet George, our Audio Lead.

Georgatar

Q & A

What is your role and what aspect of the game are you working on?

I work as Sound Designer, Composer, Audio Implementer and generally whatever requires audio expertise. This means I write music, record, edit and design sound effects and test audio.

Did...

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